Front-end & UX Designer

In My Shoes

It's said you don’t truly know someone it'll you’ve walked in their shoes. But imagine if you could...

 

In My Shoes is a virtual reality computer simulation platform designed to build empathy on an array of disorders & diseases by experiencing the another's world for a brief moment in time. You'll see the world as they do and internalize how they feel.

Our flagship title: In My Shoes (Part 1) is designed to educate about Severe Depression, Anxiety Disorders & PTSD. It's been in development for over 16 months & vetted in an intense startup incubator program jointly ran by multiple Philadelphia universities. It can be played with advanced immersion technologies such as the Oculus Rift and Leap Motion, bringing a level of realism books and film never could.

If your a university student, educator or working professional with a high likelihood of working with these individuals, then IMS is the perfect tool to learn from.

 
 
 

Features:

Modern Learning Approach
Society has advanced technologically, so why hasn't our education? In My Shoes is designed to be readably accessible on multiple devices from iPad (beta) to desktop, providing a seamless education on the devices we use most.

  • Linux, Windows, OSX & Online supported
  • Leap Motion enabled
  • Razer Hydra (in beta development)

Streamlined Experience

IMS is designed to be accessible to all, regardless of your technical background.

  • Play entirely online ((optional), no need to fiddle with confusing installations or updates.
  • Legacy support for any previous version, should you choose to use our installer.
  • Tested on a wide demographic to bring you perfect usability.

Bio-feedback Game Mechanic
Internalize how it feels to have severe depression or a medication side-effect in a matter of minutes, thus truly being able to relate to those that feel this continuously; such as:

  • Vertigo
  • Nausea
  • Melancholia
  • Light-headed
  • Blurred vision
  • Slowed reaction time
  • Difficulty controlling anger
  • Difficulty making low importance choices

Mental Status Metrics System
Analyzed gameplay based on choices made, to output your most likely mood (alpha). More effective for parents wishing to check-in on their children’s mental state than asking an often uncomfortable question.

  • XML export of choices made in-simulation
  • Gameplay length, location and interactions marked
  • Psychological estimation of the users current mood based on scientifically tested tools and methoidgly